Affiche Extra Credits
  • 8 saisons
  • 335 épisodes
  • Début :
    2010
  • Statut :
    En Cours
  • Hashtag :
    #

Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better.

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Saisons & épisodes Les résumés de tous les épisodes de Extra Credits

S01E01 Video Games & Bad Writing 29/07/2010 This week, we discuss video game writing and the importance of narrative.
S01E02 The Future of MMOs 10/08/2010 This week we explore why most modern MMOs fail and what the future of MMOs might be...
S01E03 Innovation 12/08/2010 This week, we discuss the Indie and AAA branches of the game industry, and how joining forces might help them to drive innovation.
S01E04 Where Did Survival Horror Go? 19/08/2010 Today we ask the question 'Where did the Survival Horror genre go?'
S01E05 No Redeeming Value 26/08/2010 This week, we discuss the God of War trilogy's triumphs and failings as a narrative.
S01E06 Free Speech 02/09/2010 This week, we discuss an upcoming Supreme Court case and what it could mean for the future of video games.
S01E07 Enriching Lives 09/09/2010 This week, we discuss a moral choice sequence in Mass Effect 2, and the power video games have to teach us about ourselves.
S01E08 Gamer 16/09/2010 This week, we discuss the problems surrounding the term: "Gamer."
S01E09 Videogame Music 23/09/2010 This week, we examine the evolution of game music (and what our 8-bit roots can teach us).
S01E10 Project Ten Dollar 30/09/2010 This week, we look at EA's "Project Ten Dollar" and suggest some alternatives.
S01E11 Kinect and Move 07/10/2010 This week, we look at Microsoft and Sony's new accessories and speculate on their chances for success.
S01E12 Diversity 14/10/2010 This week, we look at the lack of diversity in video games (and hint at numerous episode topics to come).
S01E13 Mailbag #1 21/10/2010 This week, we answer some of the most popular questions in our inbox.
S01E14 Symbolism 101 28/10/2010 For Halloween, we explore the use of symbols and psychology in horror games.
S01E15 Facing Controversy 04/11/2010 This week we talk about standing up for our medium.
S01E16 So You Want to be a Game Designer 11/11/2010 This week, we talk about what it takes to be a great game designer.
S01E17 Easy Games 18/11/2010 This week, we talk about why games have been getting less challenging lately.
S01E18 The Skinner Box 25/11/2010 This week, we talk about Operant Conditioning, and its unfortunate overuse in modern game design.
S01E19 Sex in Games 02/12/2010 This week, we talk about the troubled relationship between Sex and Video Games.
S01E20 Sexual Diversity 09/12/2010 This week, we study a character from Persona 4 to demonstrate the benefits of sexual diversity in games.
S01E21 Narrative Mechanics 16/12/2010 This week, we look at a classic arcade game to show how games can express an idea using only their mechanics.
S01E22 A Season of Hope 23/12/2010 This week, we take a break from all the "art and design" talk to appreciate the Child's Play Charity Dinner Auction.
S01E23 Choice and Conflict 30/12/2010 This week, we look at the many different ways choice exists in games.
S01E24 Mailbag #2 06/01/2011 This week, we answer some more of the popular questions from our inbox.
S01E25 Non-Combat Gaming 13/01/2011 This week, we consider the neglected potential for game experiences that aren't combat based.
S01E26 Piracy 20/01/2011 This week, we dive headfirst into the controversies of video game piracy.
S02E01 Piracy 20/01/2011 This week, we dive headfirst into the controversies of video game piracy.
S02E02 Amnesia and Story Structure 27/01/2011 This week, we talk a bit about Three Act Structure, In Medias Res and amnesia as a plot device.
S02E03 Playing Like a Designer Part 1 03/02/2011 This week, we talk about how to play games like a game designer. At least, we start to.
S02E04 Playing Like a Designer Part 2 10/02/2011 This week, we finish talking about how to play games like a game designer, from which games to play to what you should watch for.
S02E05 Achievements 17/02/2011 This week, by special request, we finally get around to talking about achievements.
S02E06 An Open Letter to EA Marketing 24/02/2011 This week, we turn a critical eye to some of EA's worst recent marketing campaigns.
S02E07 Ludus Florentis 03/03/2011 This week, we try our best to describe a big upcoming change in the world of video games, as well as what's causing it.
S02E08 True Female Characters 10/03/2011 This week, we look at what it takes to write a great female game character.
S02E09 Tutorials 101 17/03/2011 This week, as promised, we take a closer look at how to build a good tutorial.
S02E10 Tangential Learning 24/03/2011 This week, we talk about one of the ways games can teach us new things (without being boring about it).
S02E11 Gamification 31/03/2011 This week, we talk about the ways game systems are starting to be applied to real life, and what this means for the future. Also, we are joined by our first guest artist!
S02E12 Metrics 07/04/2011 This week, we talk about the increasing focus on Metrics in the game industry, and the possible results this trend might have (both good and bad).
S02E13 Consoles are the New Coin-Op 14/04/2011 This week, we speculate that game consoles might soon be going the way of the arcade (and why that doesn't have to be a scary thing).
S02E14 Games You Might Not Have Tried (...or Heard Of) 21/04/2011 This week, we list a bunch of our favorite "under-the-radar" games.
S02E15 Learning From Other M 28/04/2011 This week, we discuss some of Metroid: Other M's failings, and how similar games might avoid them in the future.
S02E16 Gamifying Education 05/05/2011 This week, we offer some general examples for ways to improve education using game design techniques.
S02E17 Graphics vs Aesthetics 12/05/2011 This week, we define the difference between a games "graphics" and a game's "aesthetic", and why that distinction matters.
S02E18 The Myth of the Gun 19/05/2011 This week, we try to figure out why the U.S. has always produced more First Person Shooters than Japan.
S02E19 NOT a Security Episode 26/05/2011 Now that the whole PSN mess is (mostly) wrapped up, we discuss the changing relationship between corporation and consumer, and the trust that relationship is going to require.
S02E20 Anonymous 02/06/2011 This week, we take a quick break from all the games talk to discuss Anonymous, and whether or not they were actually behind the PSN outage.
S02E21 Our Oscars 09/06/2011 This week, we talk about the need for video games to have their own "Oscars", and what that show might look like.
S02E22 The Role of the Player 16/06/2011 This week, we get into a little bit of video game theory, discussing the creative contribution of the player to a game.
S02E23 Game Reviews 23/06/2011 This week, we talk about reviewing games, how to pursue a game reviewing career, and how game reviewing might be improved overall.
S02E24 Race in Games 30/06/2011 This week, we finally get around to talking about race in games, thanks mostly to the release of L.A. Noire.
S02E25 Sharing Our Medium 07/07/2011 Video games can actually be pretty intimidating to newcomers. This week, we offer some tips for how to introduce others to our medium.
S02E26 S.978 and Operation Rainfall 21/07/2011 This week, we share some of our thoughts on two current(ish) events: the dreaded S.978 bill and Operation Rainfall.
S03E01 Microtransactions 14/07/2011 This week, we talk about microtransactions, and how they COULD be a pretty great thing if we'd just start doing them right.
S03E02 S.978 and Operation Rainfall 21/07/2011 This week, we share some of our thoughts on two current(ish) events: the dreaded S.978 bill and Operation Rainfall.
S03E03 The MMORTS 10/08/2011 This week, we address the potential for the MMORTS genre, as well as the reasons why making one seems to be such a difficult challenge.
S03E04 Game Addiction part 1 17/08/2011 This week, we begin a two-part series on the much-debated topic of "Game Addiction."
S03E05 Game Addiction part 2 24/08/2011 This week, we conclude our two-part series on the much-debated topic of "Game Addiction" (in a very, VERY unusual way).
S03E06 Let's Talk About Publishing 31/08/2011 This week, we get everyone up to speed on the Rockethub details. After that, we share our plans for the EC Indie Fund! Link to the EC Indie Fund rockethub page!
S03E07 Pacing 07/09/2011 This week, we discuss proper pacing and it's influence on game design.
S03E08 Cutscenes 14/09/2011 This week, we discuss the role (and frequent misuse) of cutscenes in video games.
S03E09 Pro Gaming 21/09/2011 This week, we consider the reasons why professional gaming hasn't really caught on in the West (yet).
S03E10 Games You Might Not Have Tried #2 28/09/2011 This week, we list off some more interesting games you might never have heard of (or gotten around to trying).
S03E11 So You Want To Be a Producer 05/10/2011 This week, we take a close look at one of the game industry's less-appreciated roles: the Producer. This week's guest art by LeeLee Scaldaferri! Check out her weekly webcomic, Name Game!
S03E12 Propaganda Games 12/10/2011 This week, we consider the unfortunate potential games have as tools for propaganda.
S03E13 Call of Juarez: The Cartel 19/10/2011 This week, we further examine the "lazy design" we discussed last week by picking apart a specific title: Call of Juarez: The Cartel.
S03E14 Zombies 26/10/2011 This week (for some Halloween fun), we decided to talk about zombies.
S03E15 Working Conditions 02/11/2011 This week, we take a hard look at just how miserable it can be to work in the game industry, and the causes behind these terrible conditions.
S03E16 The Uncanny Valley 09/11/2011 This week, we explain the theory behind the Uncanny Valley, and how best to avoid tumbling into it.
S03E17 The Diablo III Marketplace 16/11/2011 This week, we consider the intended goal (and possible results) of Blizzard's plan for a "real money" marketplace in Diablo III.
S03E18 Deus Ex: Human Revolution 23/11/2011 This week, we try to figure out exactly what it was about the new Deus Ex game we liked so much.
S03E19 The Singularity 30/11/2011 This week, we begin our two weeks of "science distraction" by looking at what role games might play in man achieving technology singularity.
S03E20 Technobabble 07/12/2011 This week, we examine that classic staple of mediocre science fiction: technobabble.
S03E21 Playtesting 14/12/2011 This week, we explain the value of playtesting your game, and offer some tips on how to get the best data possible.
S03E22 Puzzle Games 21/12/2011 This week, we dissect a popular puzzle game to show just how complex and elegantly-designed even a simple game can be.
S03E23 Skyrim's Opening 11/01/2012 This week, we carefully examine and critique the first fifteen minutes of Skyrim's play experience.
S03E24 Stand Together: The Gaming Community vs SOPA and PIPA 18/01/2012 Sign a petition to have the ESA remove their support from SOPA/PIPA. Ask your favorite gaming websites and youtube channel to join the cause by not attending and covering E3 this year until the ESA changes their stance on SOPA and PIPA! If they truly apposed this legislation the last thing they want to do is support an entity that spent $190,000 on PIPA lobbying.
S03E25 SOPA & PIPA 25/01/2011 This week, we give a (somewhat belated) criticism of SOPA and PIPA.
S03E26 Mailbag #3 01/02/2011 This week, we suddenly realize that we haven't done a mailbag episode is AGES.
S03E27 Mailbag #4 08/02/2012 This week, we return to the mailbag and answer a few more popular questions.
S04E01 SOPA & PIPA 25/01/2011 This week, we give a (somewhat belated) criticism of SOPA and PIPA.
S04E02 Mailbag #3 01/02/2011 This week, we suddenly realize that we haven't done a mailbag episode is AGES.
S04E03 Mailbag #4 08/02/2012 This week, we return to the mailbag and answer a few more popular questions.
S04E04 Western & Japanese RPGs (Part 2) 07/03/2012 This week, we continue discussing (and defining) Western RPGs and JRPGs, this time with a special guest!
S04E05 Western & Japanese RPGs (Part 3) 14/03/2012 This week, we conclude our series on Western RPGs and JRPGs.
S04E06 Mass Effect 3 DLC 21/03/2012 This week, Mass Effect 3 gives us a chance to talk some more about DLC.
S04E07 TransGaming 28/03/2012 This week, we try (and fail) to contain our excitement about connected gaming experiences.
S04E08 Games You Might Not Have Tried #3 04/04/2012 This week, we rattle off yet another list of games worth checking out.
S04E09 Kinect Disconnect 11/04/2012 This week, we look back on the last year and a half of Kinect and offer some new observations about the device.
S04E10 Crowdfunding 18/04/2012 This week, we discuss the exciting possibilities of crowd-funded games.
S04E11 Harassment 25/04/2012 This week, we tackle the rampant bullying, misogyny and hate speech that occurs within the gaming community.
S04E12 ARGs (Part 1) 02/05/2012 This week, we begin a two-part discussion on ARGs, starting with Alternate Reality Games.
S04E13 ARGs (Part 2) 09/05/2012 This week, we conclude our discussion on ARGs, this time with Augmented Reality Games.
S04E14 EC Fund Update 16/05/2012 This week, we give a progress update on the EC Indie Fund.
S04E15 Spectrum Crunch 30/05/2012 This week, we discuss a major bandwidth problem we're about to run into.
S04E16 Hard-Boiled 06/06/2012 This week, we discuss the AAA industry's trend toward hard-boiling its franchises, and what it means to be "mature".
S04E17 Politics 13/06/2012 This week, we offer a handy guide to making your voice heard in U.S. politics (with special guest)!
S04E18 Games You Might Not Have Tried #4 20/06/2012 This week, we recommend some more interesting, "under the radar" games.
S04E19 Power Creep 27/06/2012 This week, we finally get around to talking about the trouble with power creep (with special guest)!
S04E20 The Hero's Journey (Part 1) 04/07/2012 This week, we begin a two-part series on the Hero's Journey as applied to games.
S04E21 The Hero’s Journey (Part 2) 11/07/2012 This week, we conclude our two-part series on the Hero's Journey as applied to games (like Journey).
S04E22 Perfect Imbalance 18/07/2012 This week, we discuss the benefits of subtle imbalances in games (and welcome our newest team member)!
S04E23 Games You Might Not Have Tried: 16-bit 25/07/2012 This week, we list some under-appreciated titles from the beloved 16-bit era.
S04E24 Digital Resale 01/08/2012 This week, we speculate on the future possibilities of reselling digital copies of games.
S04E25 Mechanics as Metaphor (Part 1) 08/08/2012 This week, we discuss how games can convey meaning through mechanics alone.
S04E26 Mechanics as Metaphor (Part 2) 15/08/2012 This week, we finish discussing how games can convey meaning through mechanics alone.
S04E27 Spec Ops: The Line (Part 1) 22/08/2012 DUPLICATE (REMOVE)
S05E01 Games You Might Not Have Tried: 16-bit 25/07/2012 This week, we list some under-appreciated titles from the beloved 16-bit era.
S05E02 Digital Resale 01/08/2012 This week, we speculate on the future possibilities of reselling digital copies of games.
S05E03 Mechanics as Metaphor (Part 1) 08/08/2012 This week, we discuss how games can convey meaning through mechanics alone.
S05E04 Mechanics as Metaphor (Part 2) 15/08/2012 This week, we finish discussing how games can convey meaning through mechanics alone.
S05E05 Starting Off Right 19/09/2012 This week, we talk about the crucial "first five minutes" of a game.
S05E06 Digital Rentals and the Online Arcade 26/09/2012 This week, we discuss two alternate monetization methods that could work for certain games.
S05E07 Mailbag #5 03/10/2012 This week, we are reminded once again that Mailbags are a thing we do.
S05E08 Beyond Fun 10/10/2012 This week, we explain why games shouldn't be constrained exclusively to "Fun".
S05E09 Aesthetics of Play 17/10/2012 This week, we talk genres and some game design theory.
S05E10 Demo Daze 24/10/2012 This week, we explain why you don't see more game demos being released.
S05E11 Horror Protagonists 31/10/2012 This week, we talk about the importance of protagonists in the horror genre (and wear costumes).
S05E12 "My Name Is Ozymandias…" 14/11/2012 This week, we discuss the unfortunate lack of preservation for gaming's history.
S05E13 Counter Play 21/11/2012 This week, we discuss the design concept of Counter Play (with thanks to Tom Cadwell).
S05E14 Combining Genres 28/11/2012 This week, we discuss the best way to approach genre blending.
S05E15 Balancing for Skill 05/12/2012 This week, we talk about the factor of player skill when balancing multiplayer games.
S05E16 Religion in Games (Part 1) 12/12/2012 This week, we start discussing religion in games. Finally.
S05E17 Religion in Games (Part 2) 19/12/2012 This week, we talk a bit about Faith in games.
S05E18 God Does Not Play Dice 09/01/2013 This week, we address the rather large reaction to our previous episode.
S05E19 Depth vs. Complexity 17/01/2013 This week, we talk about the importance of balancing a game's Depth and Complexity.
S05E20 How to Start Your Game Narrative 23/01/2013 This week, we explain why settling on a story before you've started your game may be a bad idea.
S05E21 The Beast Macabre 30/01/2013 This week, we do a (somewhat premature) Horror Monsters episode.
S05E22 Global Games: Brazil 06/02/2013 This week, we begin a series on the potential for game industry growth in new regions around the world. First up: Brazil!
S05E23 Funding XCOM (Part 1) 13/02/2013 This week, we entertain ourselves by pondering the question: "Should we fund a real-life Xcom?"
S05E24 Funding XCOM (Part 2) 20/02/2013 This week, we conclude our musing on the need for a real XCOM program.
S05E25 More Than Exposition 27/02/2013 This week, we discuss some basic story principles as they apply to games.
S05E26 Word Choice 06/03/2013 This week, we continue talking about effectively handling exposition in games.
S06E01 Global Games: Brazil 06/02/2013 This week, we begin a series on the potential for game industry growth in new regions around the world. First up: Brazil!
S06E02 Funding XCOM (Part 1) 13/02/2013 This week, we entertain ourselves by pondering the question: "Should we fund a real-life Xcom?"
S06E03 Funding XCOM (Part 2) 20/02/2013 This week, we conclude our musing on the need for a real XCOM program.
S06E04 More Than Exposition 27/02/2013 This week, we discuss some basic story principles as they apply to games.
S06E05 Word Choice 06/03/2013 This week, we continue talking about effectively handling exposition in games.
S06E06 Minority 17/04/2013 This week, we conclude our little series about The Walking Dead's numerous strengths.
S06E07 Games You Might Not Have Tried #5 24/04/2013 This week, we list off a few more interesting games you may not have looked into yet.
S06E08 Like a Ninja 01/05/2013 This week, we talk about how to make good stealth games.
S06E09 Global Games: Mexico, Argentina & Chile 08/05/2013 This week, we take a look at some more Latin American nations and their potential for game industry growth.
S06E10 The JCPenney's Effect 15/05/2013 This week, we examine the pros and cons of Firefall's loot system design.
S06E11 Toxicity 22/05/2013 This week, we discuss how members of the gaming community treat each other.
S06E12 Dansky 29/05/2012 This week, we talk about an early example of games attempting to push boundaries and do good.
S06E13 Moving Forward 05/06/2013 This week, we discuss the need to change the conversation around video games.
S06E14 In Service to the Brand 12/06/2013 This week, we discuss Bioshock Infinite and the problem with clinging to "the brand"
S06E15 When Difficult is Fun 19/06/2013 This week, we discuss how to make a game challenging, yet still enjoyable.
S06E16 Not a Babysitter 26/06/2013 This week, we talk about how games can be a shared experience between kids and their parents
S06E17 Used Games 03/07/2013 This week, we talk some more about the used games issue.
S06E18 Designing for a Touch Screen 10/07/2013 This week, we lay out some basic guidelines for designing a game on touch devices.
S06E19 A Little Bit of Yesterday 17/07/2013 This week, we try to figure out why it is we cherish that "retro" era of games so much.
S06E20 Game Compulsion (Part 3) 24/07/2013 This week, we return to the subject of Game Compulsion and its causes.
S06E21 So You Want to be an Indie 31/07/2013 This week, we offer some tips on how to be a successful indie game developer.
S06E22 Games in Education 07/08/2013 This week, we discuss some of the difficulties of integrating games into our education system.
S06E23 A Case for Board Games 14/08/2013 This week, we discuss the importance of board games in the study of game design.
S06E24 Myers Briggs and Character Creation 21/08/2013 This week, we discuss a handy method for broadly defining one's characters.
S06E25 Games You Might Not Have Tried #6 28/08/2013 This week, we bring you a fresh batch of interesting games worth checking out.
S07E01 So You Want to be an Indie 31/07/2013 This week, we offer some tips on how to be a successful indie game developer.
S07E02 Games in Education 07/08/2013 This week, we discuss some of the difficulties of integrating games into our education system.
S07E03 A Case for Board Games 14/08/2013 This week, we discuss the importance of board games in the study of game design.
S07E04 Myers Briggs and Character Creation 21/08/2013 This week, we discuss a handy method for broadly defining one's characters.
S07E05 Games You Might Not Have Tried #6 28/08/2013 This week, we bring you a fresh batch of interesting games worth checking out.
S07E06 Competitive Storytelling 16/10/2013 This week, we examine the difficult challenge of storytelling in a competitive game space.
S07E07 Spectacle Creep 23/10/2013 This week, we discuss the increase in franchise scale and spectacle over time.
S07E08 Games You REALLY Might Not Have Tried 30/10/2013 This week, we pull out some creepy games you REALLY may never have heard of.
S07E09 Collectable Games (Part 1) 06/11/2013 This week, we begin a two-part series on the Collectable monetization model.
S07E10 Collectable Games (Part 2) 13/11/2013 This week, we continue our discussion of Collectable Games, their benefits and their potential dangers.
S07E11 Community Management 20/11/2013 This week, we discuss the under-appreciated role of the Community Manager.
S07E12 What Is a Game? 27/11/2013 This week, we discuss the debate over what does and doesn't qualify as a "game".
S07E13 Incentive Systems and Politics (Part 1) 11/12/2013 This week, we start a series looking at design problems in the US political system.
S07E14 Incentive Systems and Politics (Part 2) 18/12/2013 This week, we continue our series about design problems in the U.S. political system.
S07E15 Incentive Systems and Politics (Part 3) 25/12/2013 This week, we conclude our series on design problems in the US political system.
S07E16 The Good We Do 08/01/2014 This week, we discuss some of the positive impact our community has on the world.
S00E01 PAX 2010: Backstage with Anamanaguchi 15/09/2010 James goes backstage to interview Anamanaguchi at PAX 2010.
S00E02 PAX 2010: Game Design 101 Panel 16/09/2010 PAX 2010 Panel discussion with James Portnow, James Ernest, Nicole Lazzaro and Steve Jackson.
S00E03 PAX 2010: Jeff Pobst Interview 17/09/2010 James interviews Jeff Pobst from Hidden Path Entertainment at PAX 2010.
S00E04 PAX 2010: Becoming a Game Writer Panel 20/09/2010 PAX 2010 Panel discussion on becoming a game writer.
S00E05 PAX 2010: Richard Garfield & James Ernest Interview 21/09/2010 James interviews Richard Garfield & James Ernest at PAX 2010.
S00E06 PAX 2010: Rusel DeMaria Interview 22/09/2010 James interviews author Rusel DeMaria at PAX 2010.
S00E07 PAX 2015 - Scott Explains How Extra Credits is Made 02/09/2015 Since artist Scott DeWitt couldn't join the rest of the Extra Credits crew for PAX 2015, he animated a short, educational video about how the show gets made and what it's like being an artist for EC.
S00E08 Announcement Extra Play and the Return of Side Quest! 00/00/0000
S00E09 Announcing the Extra Credits Store! Bring Home a GAME Plushie! 00/00/0000
S00E10 Don't miss out on Extra Play! 00/00/0000
S00E13 Games You Might Not Have Tried #8 - Find New Games 00/00/0000

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